Skip to main content

EdTech Innovation and the Role of Students

Ed Tech Innovation must engage and inspire student-directed learning and result in some ‘meaningful’ or value-oriented outcome. 

When a student’s experience of an Ed Tech product results in creating something purposeful the following happens: 
  1. skills are acquired
  2. concepts are deepened 
  3. failed attempts are not interiorized as negative but serve as motivation to achieve one's desired outcome 
In other words, doing something over until it is ‘right’ sharpens skills, reinforces concepts and is a great lesson on the power of iteration.    

Innovative Ed Tech products must achieve these three opportunities for younger students. 

Bringing coding and robotics to students, as young as 5, in a platform that engages, teaches and provides ‘meaningful’ or value-oriented outcomes is in opportunity that offers student-directed learning to an age group that have very limited options. Students will acquire skills and concepts around coding and will continue to code until their desired outcome is achieved. All done in a playful, yet, engaging manner.

Innovative Ed Tech products must also introduces the students to authentic 21st Century Skills: collaboration, communication, critical thinking and most importantly creativity while solving real-life problems. 

As students partner and work together to build they are intuitively using all of the above skills. As they build what their ‘imagination’ desires (creativity), they have to work together and share ideas (collaborate and communicate).  Most importantly, however, students have to think, troubleshoot and ‘code’ (critically think) in order to achieve their desired outcome. 

This is where students can play a valuable role in shaping innovation. Ed Tech Innovation should begin with student input--not just end up on a student device. 

When partnering with Ed Tech developers we apply these expectation to any EdTech product we are invited 'test-drive.' In the past, The School of the Madeleine has welcomed opportunities like this with Ed Tech start-ups to beta-test, build and pilot their products. Our most recent partnership was withpiper.com. Our students, under the direction of our Tech coordinator,  partnered with the co-founders around building and testing their product with our kids and the experience was great.

We helped withpiper.com launch their Kickstarter campaign (http://abc7news.com/education/startup-uses-minecraft-game-to-inspire-future-inventors/541425/). They reached their 50K goal in 2 days and by the end of the campaign raised over 250K. We partnered with them to review the latest iteration last September and as principal I am still finding ways to assist them as they broaden their reach.

What's truly exciting about Ed Tech Innovation and a school/student partnership is the REAL Life influence students have in shaping a product in the REAL world. This is the ultimate forum for project-based learning is the opportunity Ed Tech Start-up can have in the classroom.

Ed Tech Innovation should begin with student input--not just end up on a student device. 

The truly authentic and innovative Ed Tech companies know this and they are the start-ups and visionaries who partnering with schools--like those I've referenced above who are partnering with the School of the Madeleine. 

Comments

Popular posts from this blog

Resources for STEM

Please find the following links for STEM/STEAM resources: http://www.theatlantic.com/ sponsored/chevron-stem- education/the-jobs-of-today/ 196/#   https://www.nsf.gov/ attachments/117803/public/Xc-- Linking_Evidence--Fairweather. pdf http://www.aaai.org/Papers/ Symposia/Spring/2007/SS-07-09/ SS07-09-022.pdf http://opas.ous.edu/Work2009- 2011/InClass/Bybee-Integrated% 20STEM%20Plan.pdf http://scholar.lib.vt.edu/ ejournals/JOTS/v36/v36n1/ rockland http://youtu.be/5GWhwUN9iaY . STEM? http://youtu.be/biWQZlUl-vE   Tools for Change  http://youtu.be/Ldf01YYtImY   Why STEM Education http://www.youtube.com/ playlist?list=PL7ck4NnpyNff_ F653mGHRf4EDwuS6IQfJ . Great videos about STEM ed http://youtu.be/SA3EPf9tsI8   Gaming Challenge.  http://www.stemedcoalition.org  Coalition http://www.pbs.org/teachers/ stem/  Teachers Organization on PBS http://mobile.nytimes.com/ 2013/12/08/opinion/sunday/w...

Forget Textbooks--Discover the Well

Books and Wells by Ken Willers        O nce Upon A Time , there was a man who said he wanted to search for deep Wells. Before he set out to seek his desire he thought it would first be wise to consult all the great books that had been written on the subject of deep Wells. The man read many books on where to find Wells and the differences in depth that they possessed. One day while he was strolling casually along engrossed in his reading of Wells he failed to notice a large deep Well right in front of him. When he bumped into the deep Well his book flew from his hands and fell quite far into the deep recesses of the Well. The man quite upset at the loss frantically lowered a near by bucket to retrieve his book but his attempt was in vain. The man went away very sad that he lost his book for he thought, without his book, how could he ever hope to find a deep Well. Is this the type of learner today’s schools are manufacturing? Textbook dependent learn...

Teach the Child NOT the Subject

A story for everyone to read.  The Animal School  by George Reavis Once upon a time, the animals decided they must do something heroic to meet the problems of a “new world.” So they organized a school. They adopted an activity curriculum consisting of running, climbing, swimming, and flying. To make it easier to administer the curriculum, all the animals took all the subjects. The duck was excellent in swimming, in fact better than his instructor; but he made only passing grades in flying and was very poor in running, he had to stay after school and also drop swimming in order to practice running. This was kept up until his webfeet were badly worn and he was only average in swimming. But average was acceptable in school, so nobody worried about that except the duck. The rabbit started at the top of the class in running, but had a nervous breakdown because of so much make- up work in swimming. The squirrel was excellent in climbing until he developed frustra...